Ghost Recon Breakpoint
LEVEL DESIGNER | MULTIPLAYER PVP
PLAYER EXPERIENCE MANAGER | pvp lIVE oPS
The Crew 2
LEVEL DESIGNER | WORLD DESIGN
Ghost Recon Wildlands
LEVEL DESIGNER | WORLD DESIGN & MULTIPLAYER PVP
PLAYER EXPERIENCE MANAGER | pvp lIVE oPS
Ghost Recon Breakpoint
GENRE: Tactical Shooter
RELEASED: October 4, 2019
PUBLISHER: Ubisoft
ENGINE: AnvilNext 2.0
Experience life as a Ghost, an elite US Special Operations soldier, as you fight back from behind enemy lines on the toughest mission of your career. Explore the mysterious world, diverse abilities, new factions, and many ways to play Ghost Recon Breakpoint.
|| MY CONTRIBUTION
- Coordinated with the lead site in Paris on identifying locations that met the Gameplay needs for the game’s PVP mode.
- Lead exploratory whitebox designs for locations to identify possible issues as we left pre-production and stepped into full production.
- Supported Junior Level Designers in their day-to-day prototyping tasks with guidance and technical support.
- As Player Experience Manager I supported the Live team with implementing player friendly designs and features in PVP.
- Worked with our Frontline team to develop and implement plans for handling player toxicity and communication plans for our PVP mode.
- Attended press events for Q&As and interviews, lead demo presentations, and key-note speaker for the PVP Ghost Mode at Gamescom.
|| WORLD BUILDING | LOCATIONS
The Crew 2
GENRE: Racing
RELEASED: June 29, 2018
PUBLISHER: Ubisoft
ENGINE: Dunia
The newest iteration in the revolutionary franchise, The Crew 2 captures the thrill of the American motorsports spirit in one of the most exhilarating open worlds ever created. Welcome to Motornation, a huge, varied, action-packed, and beautiful playground built for motorsports throughout the entire US of A.
|| MY CONTRIBUTION
- Level Design owner for the Miami City region of the game, planing and prototyping road networks balancing both gameplay direction and world influences to create a fluid driving experience inside a recognisable environment.
- Supported Mission Designers in creating exciting and complex urban race courses across the region, as well as prototyping road landmarks and working with Artists to bring them to life creating memorable moments.
- Worked closely with Environment Artists to bring the real world themes of Miami to the world environment.
- As a support studio, I was owner of a weekly newsletter showing the current progress for our region visible to lead site and project managers.
|| WORLD BUILDING | LOCATIONS
Ghost Recon Wildlands
GENRE: Tactical Shooter
RELEASED: March 7, 2017
PUBLISHER: Ubisoft
ENGINE: AnvilNext 2.0
Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.
|| MY CONTRIBUTION
PVE
- Took ownership of 5 provinces during different stages of completion from early gameplay intentions through polishing to release quality.
- Assisted other Level Design province owners creating specific locations in their own provinces to help them reach milestones.
- Worked closely with Environment Artists to bring life to locations while maintaining gameplay intentions.
PVP
- Worked closely with the Game Design team to create Wildland’s PVP mode: Ghost War, a 4 v 4 format player versus player experience without respawns.
- Contributed to creation, prototyping, and balancing of over 20 PVP focused maps located in the PVE world.
- Supported GD team in creating and iterating on new game modes.
- Iteration and balancing of maps in a live game environment utilising data from analytics teams as well as from experience during internal play tests.
- As Player Experience Manager I worked closely with the Live team with bringing updates to the playerbase.






































